What I Do Best

With the advent of increasingly powerful tools out there, that seem to render most job profiles obsolete, one starts thinking about their unique value. I also find myself pondering my role in the job market frequently. This is an attempt to document the essence of my positioning in a hope that it might be insightful for future collaborators and an attempt to overcome the prominent sickness of impostor syndrome.

On one side I can find the solution to the most niche problem, having to adjust, debug and tweak existing functionality until it holds in place, fastened and secured. Diving deep into a problem in the process and to develop an intuitive understanding for the underlying implementation which can be equalized to empathy. Researching best practices, navigating obscure documentations and using trial and error to isolate and solve the issue.

On the other side I can find a good balance in conceptualizing system components by accounting for the semantics of a certain framework, the experience from working both as a developer and an artist to enable workflows that can be adjusted quickly, changed and iterated without too much cognitive friction. Finding the right abstractions, selecting tools that are very closely tied to the semantics of the creative idea, yet allow a decoupled technical workflow. Focusing on domain specific necessities and trying to combine multiple paradigms and ideas from multiple technologies.

I understand the core of a project's philosophy and can both imagine and develop new elements in line with the core idea from both a creative as well as a technical perspective. Trying to almost understand the intrinsic needs of a system or a creative work.

I can figure out how something works or what the steps are to accomplish something manually, before writing a program for it, often finding shortcuts and simpler solutions to avoid overengineering.

I can breakdown problems from the top-down, never losing sight of the higher-ordered context and its requirements, yet compose and define elements from the bottom up to have the most flexibility and reusability.

I can come up with new unorthodox Algorithms inline with the previously conceived ideas and interface that both reflect the desired effect, are efficient and elegant.

This skillset has proven in multiple projects that I am a good link between a creative team driven by a vision and certain artistic requirements as well as technical teams having to implement said requirements, trying to fit both worlds as a table.

I build objects that one hand behave like toys in a toybox, but can turn into tools in toolbox viewed from a different perspective.

Here is an example of what I mean, more to follow soon.
Or just have a look at my other projects on my Portfolio Site